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DaMaster Architect SOTI Inc. FREGE Alliance |
Posted - 2007.05.02 13:23:00 -
[1] I do believe that adding planetary interaction gives EVE a great deal of more in-game depth. Planets and their special attributes would give people more reason to fight for, more reason to conquer, other than complexes and plain-old system-sovereignity. Personally, I'd like to see the following things to be able with planetary interaction: a) "Settlement boosters": Actually a settlement, one settlement can be built per town. Each type of settlement has one special attribute (just like outposts have), and the attribute has effect on the entire solar system. You could think of manufacturing time boosting, skilltraining time boosting, shield recharge boosting, RoF boosting, armor HP boosting, whatever. Building a settlement would just be like building an outpost: Drop an egg at a planet, dump materials in it, wait till after DT. b) Planetary Warfare. Planets would have the ability to equip defensive weapons just like POSes do. Thats how it works, period. The weapons placed on the planet would even possibly have the ability to shoot at any hostile ship within a few AU from the planet. c) Energy Nodes. Arrays of solarpanels, shattered across the solarsystem (or constellation?), in an orbit around the sun or planet. A planet only runs if enough energy nodes are built, to supply enough energy. The owner of a planet would have to link each node that he built, with the planet. The nodes just teleport their energy into the planet. The deal of Anti Blob in this: These nodes would make it possible for enemies to gather some cruisers, and go shoot an enemy node. Small fleet, small blob, but it can have a nice impact. Destroying a node could mean that a planet does not recieve enough energy to run, and it's settlement would get deactivated. |
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